THE EARLY COUNTER-STRIKE 2 VIDEO SHOWS THE KEY FEATURE INSPIRED BY VALORANT

THE EARLY COUNTER-STRIKE 2 VIDEO SHOWS THE KEY FEATURE INSPIRED BY VALORANT

THE EARLY COUNTER-STRIKE 2 VIDEO SHOWS THE KEY FEATURE INSPIRED BY VALORANT


The limited testing of the FPS officially runs until March 22nd, giving players a taste of the future of the legendary FPS series. Powered by the Source 2 engine, this summer's release of CS2 will be the biggest update to Counter-Strike as a whole since CS:GO launched ten years ago.

But when players are pushed to their limits, the game's biggest current and past stars like Shroud, Tariq and Smooya entertain tens of thousands of spectators. Smooya, a British pro who recently played for BIG, Movistar Riders and Fnatic, was one of the first to enter CS2. It has already invented a new feature borrowed from the sport's main rival.


Smoya spots a circle around the icon on the mini-map and deduces that the circle is the audible range of his footsteps. If he moves silently or jumps, the circle disappears. With other streamers like Shroud and Tarik jumping to custom 10-man jumps, it's clear that highly visible kicking is a feature of CS2.


CS2 owes this feature to VALORANT. The circle that appears on the mini-map indicating the sound range of this feature has been around since the beginning of Riots. While not picking up a thread from VALORANT, CS2 has been enhanced with visually appealing kill and ace prompts.

Many of VALORANT's features, like the 128-tick server, were known for setting themselves apart from the competition in CS:GO, but Valve appears to have improved the quality of life for most dedicated players. It makes sense to bring it back. By getting the problem.

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